Work Samples
Diablo IV
Below is the work that I did on Diablo IV. During production, I primarily handled setting up the Season's Journey content plan, aligning on UX for it and establishing Store bundles (including creating emotes). All is currently available in-game as well.
Madden '22 &'23
I designed and implemented the Madden '22 class system that is the basis for features such as Face of the Franchise and Superstar mode today. My class system unified progression across multiple modes and lead to other features such as the end of game flows and ranked multiplayer mode. Below are some examples of what is currently in the game. This system can be viewed as well in Madden '25 and College Football '25.
EA SPORTS PGA TOUR
For PGA Tour, I developed the Solo Challenge mode that allows for a live service based approach to interactive challenges for the player to complete. These challenges are based on real life action happening in the world of Golf that the player can re-create in the game. I also designed the Quest system. This system gave players short, medium and long term goals to accomplish across all modes in the game, while simultaneously rewarding them. Both of these are currently available in-game as well.
Other Work Samples
Below are work samples from games that I have worked on. Included in some of these are links to articles or videos of the features (click the image).