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Work Samples

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DIABLO IV

Game Designer, Systems

Designed Live Events, Season's Journey & Store Bundle Content

Diablo IV

Below is the work that I did on Diablo IV. During production, I primarily handled setting up the Season's Journey content plan, aligning on UX for it and establishing Store bundles (including creating emotes). All is currently available in-game as well.

Madden '22 &'23

I designed and implemented the Madden '22 class system that is the basis for features such as Face of the Franchise and Superstar mode today. My class system unified progression across multiple modes and lead to other features such as the end of game flows and ranked multiplayer mode. Below are some examples of what is currently in the game. This system can be viewed as well in Madden '25 and College Football '25.

EA SPORTS PGA TOUR

For PGA Tour, I developed the Solo Challenge mode that allows for a live service based approach to interactive challenges for the player to complete. These challenges are based on real life action happening in the world of Golf that the player can re-create in the game. I also designed the Quest system. This system gave players short, medium and long term goals to accomplish across all modes in the game, while simultaneously rewarding them. Both of these are currently available in-game as well.

Other Work Samples

Below are work samples from games that I have worked on. Included in some of these are links to articles or videos of the features (click the image).

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NBA LIVE '19

NBA STREET

Designed and Implemented NBA STREET content into '19 that also saw the return of Big Head Mode from NBA JAM.

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NBA LIVE '19

Holiday Creator Challenges

Designed and Implemented Creator Challenges to Highlight our signed Content Creators.

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NBA LIVE '19

ROKIT Livestrike Content

Designed and Implemented Roklit Livestrike to accompany real life shoe drop. Became the single most played event in NBA Live '19.

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NBA LIVE '19

YG Creator Challenge

Designed and Implemented Rap Artist YG challenge including his custom made church shoes.

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NBA LIVE '19

Pigalle Livestrike Content

Designed, Implemented, Captured and Managed creation of this LiveStrike.

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Super Banana Man

Team Capstone Project

Designed and Implemented Levels while serving as Team Lead and Producer. Provided design documentation as well as task distribution for the project.

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Block Brothers 2D

Solo Released Project. Designed all levels and gameplay systems including UI .

© 2025 by Tyler Roop. Proudly created with Wix.com

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